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Sep 01, 2025
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GSAS 4270 - Level Design This project-based course introduces students to the tools and concepts used to create levels for games and simulations. It explores how various fields and theories (architecture, psychogeography, and theory of the Dérive, player psychology), influence the level design and alter or enhance the ludic concepts (flow and critical path, risks-rewards, tutoring, balance of difficulty, and storytelling). Level analysis will help students to recall these concepts. Students will demonstrate their understanding by designing three “paper” maps (stealth, puzzle adventure, 3rd person) and implementing two developed levels (2D and 3D).
Prerequisite: One of the following: GSAS 1040 , GSAS 1600 , GSAS 2510 , GSAS 2520 , or GSAS 2540
Prerequisite or Corequisite:
When Offered: SPRING TERM ANNUALLY
Graded: GRADED
Credit Hours: 4
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