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Sep 01, 2025
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GSAS 4230 - Game Animation A course building on the fundamentals of animation and focusing on implementing these fundamentals in the process of making games for 3D engines like Unreal, which involves hand-keyed cycle animation as well as utilizing motion capture data.
Prerequisite: ARTS 2230
When Offered: SPRING TERM ANNUALLY
Graded: GRADED
Credit Hours: 4
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