Sep 01, 2025  
Rensselaer Catalog 2025-2026 
    
Rensselaer Catalog 2025-2026
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GSAS 4550 - Game Architecture


This is a class on the composition of game engines, the substrate between hardware and scripting. Topics include entity/component systems, multithreading, event management, graphics and shader programming, rigid body dynamics, collision detection, multiplayer networking, audio, and other elements of modern game engines.

 

Prerequisite: CSCI 4530  or ECSE 4750  

When Offered: SPRING TERM ANNUALLY

Graded: GRADED

Credit Hours: 4



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