Mar 14, 2025  
Rensselaer Catalog 2023-2024 
    
Rensselaer Catalog 2023-2024 [Archived Catalog]

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GSAS 4270 - Level Design


This project-based course introduces students to the tools and concepts used to create levels for games and simulations. It explores how various fields and theories (architecture, psychogeography, and theory of the Dérive, player psychology), influence the level design and alter or enhance the ludic concepts (flow and critical path, risks-rewards, tutoring, balance of difficulty, and storytelling). Level analysis will help students to recall these concepts. Students will demonstrate their understanding by designing three “paper” maps (stealth, puzzle adventure, 3rd person) and implementing two developed levels (2D and 3D). 

 

Prerequisites/Corequisites: Prerequisites: One of the following: GSAS 1040 , GSAS 1600 , GSAS 2510 , GSAS 2520 , or GSAS 2540  

 

When Offered: spring term annually

Credit Hours: 4



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