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Mar 13, 2025
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GSAS 4550 - Game Architecture This is a class on the composition of game engines, the substrate between hardware and scripting. Topics include entity/component systems, multithreading, event management, graphics and shader programming, rigid body dynamics, collision detection, multiplayer networking, audio, and other elements of modern game engines.
Prerequisites/Corequisites: Prerequisite: CSCI 4530 or ECSE 4750
When Offered: Spring term annually.
Credit Hours: 4
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