Rensselaer Catalog 2012-2013 [Archived Catalog]
Games & Simulation Arts and Sciences
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Co-Director: Benjamin Chang, Arts
Co-Director: Lee Sheldon, Language, Literature and Communication
The School of Humanities, Arts, and Social Sciences offers a major program called Games and Simulation Arts and Sciences (GSAS) that provides the option of concentrations or dual majors in these areas: Arts, Cognitive Science, Computer Science, Human Computer Interaction (HCI) and Management.
The GSAS has two components. The first component is a program leading to the games and simulation arts and sciences B.S. degree. It is designed to ensure that every graduate has a suite of integrated skills that external reviewers, industry leaders and academics, and our faculty have identified as important for leaders in the field: experience working in interdisciplinary teams, proven abilities in producing work, as demonstrated by having a portfolio in hand at graduation, analytical and communication skills, and experience pushing the boundaries of present-day genres and technologies through research.
The GSAS is a comprehensive B.S. program that stresses acquiring both fundamental principles and skills in a range of disciplines and also obtaining some depth in a single area of concentration in game studies. The curriculum provides many team experiences and cycles of design, analysis, and iteration, as well as a formal research component. This core curriculum will help ensure that graduates can develop as leaders in the game industry as well as in other fields that make use of highly interactive media, e.g. training and simulation applications found in business, education, and government; business management in emerging new media fields.
The study of games and the game experience offers fascinating new opportunities for collaboration among academic disciplines in engineering, arts and visual design, cultural studies, social and behavioral sciences, computer sciences, and information technology.
The commercial and entertainment function of games and the industry’s explosive economic growth stimulates the study of digital games. But equally important, emerging applications for interactive simulation will create breakthroughs in communication, education, training, artistic expression, modeling complex systems, and social simulation and prediction. These burgeoning areas use games as software interfaces, simulation platforms, and as virtual communication environments and pose important questions for research and education.
The keys to success in this dynamic area of intellectual pursuit are a balance of disciplinary competence, a comprehensive understanding of interactive digital media, and a mastery of a clearly defined set of related disciplinary choices. One signature of our graduates is their ability to communicate and interact effectively within teams composed of individuals with highly diverse backgrounds, while bringing a strong disciplinary background and developed skill set of their own to the team.
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