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May 09, 2025
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COGS 4550 - Game Architecture This is a class on the composition of game engines, the substrate between hardware and scripting. Topics include splines, collision detection, event management, shader programming, scene graph manipulations, and rigid body dynamics.
Prerequisites/Corequisites: Prerequisite: CSCI 2300.
When Offered: Spring term annually.
Credit Hours: 4
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