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Dec 26, 2024
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ECSE 4750 - Computer Graphics Introduction to Interactive Computer Graphics, with an emphasis on applications programming. Objects and viewers, and the synthetic camera model. Graphics architectures, the graphics pipeline, clipping, rasterization, and programmable shaders. Input and interaction. Geometric objects, homogeneous coordinates, and transformations. Viewing, hidden surface removal, frame and depth buffers, compositing, and anti-aliasing. Shading, light and materials, texture mapping, ray tracing, and radiosity. Intellectual property concerns. Extensive programming with the OpenGL API and C++.
Prerequisites/Corequisites: Prerequisite: ECSE 2610 or CSCI 2500 or equivalent.
When Offered: Fall term annually.
Credit Hours: 3
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