Jun 17, 2024  
Rensselaer Catalog 2021-2022 
    
Rensselaer Catalog 2021-2022 [Archived Catalog]

Courses


 
  
  • GSAS 4240 - Writing for Games I


    This is the second course in the central track of the Writing concentration for GSAS students. In this project-intensive course, students will learn and practice basic, in-the-trenches writing and narrative development for games, including story outlines, cutscenes, scripted dialogue, systemic dialogue, and mission writing and design, across multiple game types and narrative genres.

    Prerequisites/Corequisites: Prerequisites: GSAS 2520 Introduction to Game Storytelling, WRIT 2330 Creative Writing: The Short Story, or permission of instructor.

    When Offered: Spring term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • GSAS 4250 - Writing for Games II


    This is the third course in the central track of the Writing concentration for GSAS students. In this course, students gain exposure to elements of the bigger creative picture, including intellectual property (IP) development, world-building, and original character design. Students also continue to refine their competency in game writing essentials while exploring complex game narrative challenges such as branching, open-world, and other non-linear structures.

    Prerequisites/Corequisites: GSAS 4240

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • GSAS 4260 - Game Narrative Design


    Game Narrative Design moves the focus more squarely onto the design elements of game writing – most especially integration with gameplay design structure – and away from line-by-line writing.​

    Prerequisites/Corequisites: GSAS 2520 - Introduction to Game Storytelling or COMM 4240 - Writing for Games I.

    When Offered: Spring term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • GSAS 4270 - Level Design


    This project-based course introduces students to the tools and concepts used to create levels for games and simulations. It explores how various fields and theories (architecture, psychogeography, and theory of the Dérive, player psychology), influence the level design and alter or enhance the ludic concepts (flow and critical path, risks-rewards, tutoring, balance of difficulty, and storytelling). Level analysis will help students to recall these concepts. Students will demonstrate their understanding by designing three “paper” maps (stealth, puzzle adventure, 3rd person) and implementing two developed levels (2D and 3D). 

     

    Prerequisites/Corequisites: Prerequisites: One of the following: GSAS 1040, GSAS 1600, GSAS 2510, GSAS 2520, or GSAS 2540

     

    When Offered: spring term annually



    Credit Hours: 4

Credit Hours: 4
  
  • GSAS 4510 - Experimental Game Design


    Experimental Game Design is an upper level studio arts course focusing on the creation of innovative, workable game prototypes using a variety of interactive multimedia. Games are considered as a new genre and are analyzed as cultural artifacts. The aesthetics of game design including character development, level design, game play experience, and delivery systems are covered. Flow, game theory, and game play gestalt are considered. Alternate gaming paradigms and emerging forms are encouraged.

    Prerequisites/Corequisites: Prerequisites: GSAS 4540/CSCI4540: Game Development I 

    When Offered: Fall and spring terms annually.



    Credit Hours: 4

Credit Hours: 4
  
  • GSAS 4520 - Game Development I


    This class is a practical primer for anyone interested in a career in the rapidly evolving industry of video gaming. It is an intense, team-based, project-based course in which students will closely follow the actual game development cycle, with each team producing a complete PC game.

    Prerequisites/Corequisites: Prerequisite: GSAS 2510 and GSAS 2540

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • GSAS 4530 - Computer Graphics for Games


    This course covers the history and practice of traditional computer graphics but emphasizes modern techniques for modeling, viewing, and rendering techniques in 3D computer graphics systems, including modern shader pipeline programming in OpenGL using C++. Topics include raster graphics techniques as well as the mathematical foundations and matrix transformations relevant to 3D graphics; clipping and projection; hidden surface removal; managing 3D graphics data structures; hierarchical systems; rasterization; culling; 2D and 3D texture mapping; methods for building and using 3D models; lighting and material models and implementation; shadows, shadow mapping, and generating soft shadows; skyboxes, skydomes, and environment mapping; normal, bump, and height mapping; parametric surface representation; introduction to animation; tessellation and geometry shaders; compositing; terrain generation; atmospheric effects such as fog and clouds; generating and applying 3D noise; performance issues such as minimizing dynamic allocation and controlling the level of detail; special effects.

     

    Prerequisites/Corequisites: Prerequisite: One of the following: CSCI 2200, CSCI 2300, CSCI 2500 OR CSCI 2600

    When Offered: Fall and summer term annually



    Credit Hours: 4

Credit Hours: 4
  
  • GSAS 4540 - Game Development II


    This course follows Game Development I. Students work in interdisciplinary teams to create one large-scale 3D game, working from concept to public release. Projects may include games, educational games, serious games and simulations, and interactive artworks, and will focus on creative design, technical execution, and use of game design principles. The course builds on skills and knowledge in previous courses in the GSAS core, including game design, game mechanics, game programming, art, and narrative.
     

    Prerequisites/Corequisites: Prerequisite: GSAS 4520 Game Development I or permission of instructor.

    When Offered: Spring term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • GSAS 4550 - Game Architecture


    This is a class on the composition of game engines, the substrate between hardware and scripting. Topics include entity/component systems, multithreading, event management, graphics and shader programming, rigid body dynamics, collision detection, multiplayer networking, audio, and other elements of modern game engines.

     

    Prerequisites/Corequisites: Prerequisite: CSCI 4530 or ECSE 4750

    When Offered: Spring term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • GSAS 4940 - GSAS Research Project


    When Offered: Fall and spring terms annually.



    Credit Hours: 1-4/4-credit version required to satisfy major.

Credit Hours: 1-4/4-credit version required to satisfy major.
  
  • GSAS 4940 - Studies in Games


    Credit Hours: 1 to 4

Credit Hours: 1 to 4
  
  • GSAS 4960 - Topics in Games


    Credit Hours: 1 to 4

Credit Hours: 1 to 4
  
  • GSAS 4990 - GSAS Capstone


    Senior capstone project course for GSAS majors. Students work individually or in teams, supervised by a faculty member, to complete a self-directed project in games that is innovative, experimental, or artistically engaged. The course emphasizes the complete development cycle, through continual iteration and critique towards completion and public release.

     

    Prerequisites/Corequisites: GSAS 4510: Experimental Game Design

    When Offered: Fall and spring terms annually



    Credit Hours: 4

Credit Hours: 4
  
  • GSAS 6100 - Game Studies Theory and Praxis


    As foundational course in the practice of critical game design, this course introduces students to major theorists in the field of game studies and topics including theories of play, space, narratology, ludology, identity, representation, culture and society. Students make integrative connections between theory and practice with a semester-long iterative design project, including critical writing, paper prototyping and peer feedback. Students explore game studies concepts both in a traditional research paper format, and in design practice.

     

    When Offered: Fall term annually



    Credit Hours: 3

Credit Hours: 3
  
  • GSAS 6200 - Topics in Game Research


    Topics in Games Research is a special topics course for the Critical Game Design MS and PhD program in which students are exposed to cutting-edge research being conducted by faculty, learn advanced scholarly research methods, and experience a research-infused pedagogy. The content of this course will shift each semester, reflecting the research focus of the faculty member who offers it. This course may also be used to develop new curriculum.  May be taken multiple times for credit.

     

    When Offered: Fall and spring terms annually



    Credit Hours: 3

Credit Hours: 3
  
  • GSAS 6300 - Research Methods in Critical Game Design


    This multidisciplinary course provides theoretical and methodological orientation to critical games research, and seeks to address both the broad and pragmatic implications of the question, “What does it mean to conduct research via games?” Through a hybrid lecture-workshop class format, students will engage with methodological research techniques in the various disciplines that game design draws upon–Visual Arts, Humanities and Media Studies, Social Science, and Computer Science–as well as experiment with independent research design and proposal writing. 

     

    When Offered: spring term annually



    Credit Hours: 3

Credit Hours: 3
  
  • GSAS 6400 - Critical Game Design: History/Theory/Futures


    A seminar course that focuses on the history and theory of alternative and socially-engaged design for interactive media. Students will read and discuss design history, art history, conceptual artistic practice, and new and emerging theories about digital, critical, and speculative design and the digital humanities. The course is designed to advance students’ understanding of bodies of academic literature and theory that explore the hybridization of hermeneutic analysis and design and making practice.

     

    When Offered: Fall term annually



    Credit Hours: 3

Credit Hours: 3
  
  • GSAS 6500 - Advanced Game Design/User-Experience Methods


    Advanced Game Design/User-Experience Methods is a blended theory and production studio course where students apply critical theory towards the design of games. The course provides students with the opportunity to design and develop their own game concepts, and also gives students foundational design principles ranging from user experience design, human-computer interaction, co- design, and product testing.  The goal of the course is for students to acquire critical design and evaluation skills for the understanding and creating digital artifacts that will remain valid over a long period of technological innovation, equipping them to design for the post-VR landscape and beyond.

     

    When Offered: spring term annually



    Credit Hours: 3

Credit Hours: 3
  
  • GSAS 6940 - Studies in Games


    Credit Hours: 1 to 4

Credit Hours: 1 to 4
  
  • GSAS 6960 - Topics in Games


    Credit Hours: 1 to 4

Credit Hours: 1 to 4
  
  • GSAS 6980 - Master’s Project


    Active participation in a master’s-level project, under the supervision of a faculty adviser, leading to a master’s project report. Grades S or U are assigned at the end of the semester.  If recommended by the adviser, the master’s project may be accepted by the Office of Graduate Education to be archived in the library.

    The CGD Master’s Project is an independent, individual student project undertaken throughout the student’s Master’s education. Master’s Projects include a production aspect, such as a deliverable game, interactive installation, or tech demo, as well as a written document that firmly establishes the project’s methods and grounding as research-driven through an academic literature review and design document. The design document and literature review may pull from disciplines that contribute to game design, including, but not limited to, Visual Arts, Humanities and Media Studies, Social Science, Psychology, and Computer Science. The student will be advised by a member of the GSAS faculty. A committee of the student’s advisor, a second GSAS faculty member, and a third faculty member from outside the program or Institution will approve the student’s Master’s Proposal document, which contains the literature review and design proposal, and is to be completed no later than the end of
    the first Master’s semester.

     

    When Offered: Fall and spring terms annually



    Credit Hours: 3

Credit Hours: 3
  
  • GSAS 9990 - Dissertation


    The Critical Game Design dissertation is expected to include both traditional scholarly methods in writing and/or experimental design as engagement with the game studies field, as well as a research-as-practice component, meaning the student is expected to also design and build an interactive project component as part of the dissertation work. This combination of scholarship and practice could take many forms. For example, a written portion might focus on analysis of philosophical perspectives on game design, while the accompanying project portion might be a game that embodies a particular philosophical point of view.

    When Offered: Fall and spring terms annually



    Credit Hours: 1-15

Credit Hours: 1-15
  
  • HCDE 6310 - Introduction to Human-Centered Design


    Concepts, theories, and histories of Human-Centered Design, including perspectives on human engagement with technology, communication, and information systems. Focus on iterative and participatory design processes, prototyping, assessment, and continuous improvement of the user experience, especially through usability testing and accessibility.

    When Offered: Fall term annually.



    Credit Hours: 3

Credit Hours: 3
  
  • HCDE 6320 - Human-Centered Design Research Methods


    This course introduces students to core principles of system development and theories of design, social/behavioral science research methods and statistics, and human factors task-analytic methods. Students will gain hands-on experience in developing appropriate research questions, collecting and analyzing data and communicating findings.

    When Offered: Fall term annually.



    Credit Hours: 3

Credit Hours: 3
  
  • HCDE 6330 - Information Design


    Theories and practice of designing effective documents and data displays. Includes development of practical skills and critical approaches to data visualization.

    When Offered: Spring term annually.



    Credit Hours: 3

Credit Hours: 3
  
  • HCDE 6340 - User-Experience Design


    Designing an effective and enjoyable user experience involves more than just responding to specification requirements; it requires designers to understand user needs and expectations, the work that users do, and the environment in which they do their work. Students will learn and practice how to design a user experience and evaluate how effective they have been.

    When Offered: Fall term annually.



    Credit Hours: 3

Credit Hours: 3
  
  • HCDE 6350 - Technical Communication Systems Design


    Approaches to technical communication through genre theory, stakeholder theory, and participatory design, with application through structured authoring of information systems, using technologies such as DITA and XML to deliver the right information at the right time. Students will engage in projects that provide information for different user groups

    When Offered: Spring term annually.



    Credit Hours: 3

Credit Hours: 3
  
  • HCDE 6360 - HCDE Capstone


    This course guides students in crafting the HCDE portfolio or preparing for the STC’s CTC-F certification.

    Prerequisites/Corequisites: HCDE 6310.

    When Offered: Spring term annually.



    Credit Hours: 3

Credit Hours: 3
  
  • IENV 1910 - Environmental Seminar


    Topical issues in environmental sciences covered in a seminar and discussion format, with field trips. Seminar includes guest speakers from academics, industry, non-profits, and government who are experts in an array of environment-related fields. Each class includes weekly reading and short writing assignments. A short, final research paper is required (~10 pgs.).

    When Offered: Spring term annually.



    Credit Hours: 2

Credit Hours: 2
  
  • IENV 2100 - Introduction to Environmental Studies


    An introduction to a variety of ways to study the environment, especially science and technology studies, environmental science, and environmental engineering. Case studies and projects emphasize the cooperation of disciplines in addressing local and global environmental issues such as PCBs in the Hudson River, acid rain in the Adirondacks, and population growth.

    When Offered: Spring term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IENV 4700 - One Mile of the Hudson River


    A course that focuses on the Hudson River Basin as an environmental microcosm and a vehicle through which to illustrate the natural science of river systems with particular attention to human influences. This interdisciplinary environmental science course is for environmentally oriented junior, senior, and graduate students.

    Prerequisites/Corequisites: Junior, senior, or graduate student status; introductory courses in biology, chemistry, and geology; environmentally oriented humanities/social sciences courses, or permission of instructor.

    When Offered: Fall term even-numbered years.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1010 - Exploring Music @Rensselaer


    This course, which is the prerequisite for further courses in music theory and in computer music, is an introduction to the materials of music. Using a variety of examples from classical, popular, and non-western music, the class will introduce concepts of melody, harmony, rhythm, and musical form. Students will use their laptop computers for aural skills practice, notation, and basic recording exercises. Although no musical experience is required for this course, sight singing is one of the important skills to be developed.

    When Offered: Fall and spring terms annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1030 - Behind the TV Screen


    Television is considered a defining social, political and cultural feature of consumer culture. Television is morphing into something more expansive and diverse. In this course, we will study the impact of television and learn to make it. Through hands-on experience, students produce and direct their own multi-camera projects. Students work on technical and creative aspects of production. Students learn to operate studio gear including green screen, live switcher, cameras, audio, teleprompter, lights, etc.

     

    When Offered: Fall term annually



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1040 - Documentary in the 21st Century: Identity Production


    Documentary in the 21st Century: Identity Production is a production course investigating the course of documentary history leading to a focus on digital media representations today. This course will incorporate critical thinking with production.  With focus on aesthetic and formal considerations, students will be asked to produce a series of multimedia projects investigating their vision of themselves in the world.

    When Offered: Fall term annually



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1110 - Nature/Society


    This course focuses on the social and ecological aspects of humans in the natural world. It emphasizes critical thinking about where humans come from and where they are going as a species. The course draws on historical perspectives and addresses contemporary issues such as climate change, national energy resources, and the local foods movement. The course includes readings as well as student projects, field trips, guest lectures, and “ethnographic” assignments about this consumer society.

    Prerequisites/Corequisites: Prerequisite: limited to first-year students enrolled in the Vasudha Living and Learning Community, or permission of instructor.

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1130 - Philosophy, Technology, & the Human Future


    This course explores the philosophical and ethical implications of technological developments that promise to shape ‒ and perhaps to jeopardize ‒ human life and society in the 21st Century: Artificial Intelligence. Robots as social companions.  Robots in military and medical settings. Cloning. Genetic modification and technological implants for superhuman abilities. Students will improve their insight as well as their critical reasoning skills as we examine, analyze, and evaluate such controversial topics through the lens of philosophical reasoning. Throughout the course we will ask what sort of beings do we want to be and what sort of society do we want to have. 

     

    When Offered: spring term, odd-numbered years



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1140 - Minds and Machines


    This course is an introduction to the philosophy of mind and cognitive science. Students meet in small sections to have class discussions and debates about questions like: What are minds? Are minds physical or non-physical? Do humans have free will? Does reliance on technology turn humans into cyborgs? How close are humans to building an intelligent robot or machine? Do we want this to be a goal? Students will learn how make a philosophical argument, and how to express them in writing or through an oral presentation.

    When Offered: Fall term annually.



    Cross Listed: Cross listed with PHIL 1120; students cannot obtain credit for both courses.

    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1150 - The Genome and You


    The ability to sequence complete genomes has had a revolutionary impact on medicine, agriculture, our environment and the very idea of what it means to be “human”. Genomic medicine will impact virtually everyone in the United States in the coming decades. As informed citizens, it is important that we have a working understanding of genomics and its implications for individuals and for society at large. These conversations are critical to ensure the ethical and accessible use of genomics and to allow us to make informed decisions on both personal and public-policy levels. This course will explore the science, ethics, and history of genetic research and genomics, using case studies to illustrate and personalize the issues at hand.

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1160 - Science and Scientific Misconduct


    This course will provide a comprehensive introduction to the field of ethics of scientific research.  Why do seemingly good people do bad things?  What is science?  What is “bad” science? What constitutes scientific misconduct?  We will explore the answers to these questions through fields such as Sociology, History, Philosophy, Psychology etc.  Using evidence from contemporary and historical scientific experiments we will try to understand why researchers might commit scientific misconduct such as fabrication of results, plagiarism, and falsification of data.  A brief overview some philosophical theories of ethics and several professional/scientific codes of ethics will be covered.

    When Offered: Spring term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1165 - Great Ideas in Philosophy


    This course invites you into the world of philosophical ideas and reasoning –to join a great conversation that has unfolded since Socrates exhorted people to lead an examined life 2,400 years ago in Ancient Greece. We will explore such issues as whether some ways of acting and living are morally better than others, the relationship that exists between mind and body, and whether philosophy has anything to contribute to ongoing discussions about the existence and nature of God. This course will include both frequent discussion and written assignments and will aim to help you develop your skills in each of these modes of communication. This course is communication intensive.

    When Offered: Spring term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1170 - History of Animation


    This course is an exploration of the history of animation. We will begin with a look at precursors to the medium, its formation, and development, trace its development through both mainstream and experimental animation, to the current state of the medium across film, interactive media and other forms. The course will be based around screenings, readings, discussions and response and research papers.
     

    When Offered: Spring term, annually



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1175 - Well-being: Cultivating Curiosity


    How do people maintain a sense of well-being in their lives? Each person’s path to well-being in body and mind is unique—arising from an awareness of our needs, goals and what each finds fulfilling. The theme of curiosity will be used to explore what makes people tick, what makes them feel balanced, stressed, or calm. This interdisciplinary course uses practice-based learning, in-class writing, lectures, creative play, and reading.

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1180 - The Art of Listening


    Listening to each other, ourselves, and our surroundings can be a transformative experience that enhances well-being. In this course, a heightened awareness to sound will be developed through experiential exercises, creative projects, collaborations, readings, lectures, and discussion. The course introduces “Deep Listening,” a practice developed by pioneer composer and humanitarian Pauline Oliveros to enhance and expand listening abilities and to encourage creative work. 

     

    When Offered: Spring term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1200 - Principles of Economics


    This course is designed to introduce a wide variety of concepts and applications in the broad subject of economics, economics being the study of people’s choices. Traditionally, these choices have been framed as how to best employ scarce resources to produce goods and services and distribute them for consumption. To describe these choices the cause will introduce the concepts of opportunity cost, demand and supply theory, and market structures. It will consider the role of government in making resource allocation choices. Students will also study important macroeconomic data such as gross domestic product, economic growth rates, inflation, and unemployment. Additionally, studied will be the role of money and banking in the economy and short-run events such as recessions and expansions. Overall, the course will provide the student with an encompassing view of how economic principles and concepts relate to the broader economy and society.

     

    Credit cannot be obtained for both IHSS 1200 and ECON 1200

    When Offered: Fall and spring terms annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1220 - IT and Society


    Will IT increase prosperity? For whom? What role should governments play in IT development? Do corporations have new responsibilities in the Information Era? What about IT professionals? This course explores the issues, the arguments, and working solutions. The first section examines macro indicators and trends. The second section examines the microeconomics and politics of specific arenas—the software industry, the automated work place, telemedicine, television. The last section explores opportunities for improving society, using IT.

    When Offered: Spring term annually.



    Cross Listed: Cross listed as ITWS 1220. Students cannot obtain credit for both this course and ITWS 1220.

    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1235 - Are Humans Rational?


    The Aristotelian dictum that we are rational animals is under severe attack these days. In fact, the previous sentence may seriously understate the situation: the dictum is perhaps outright rejected by many, if not most. From psychologists of reasoning and decision-making to behavioral economists to the “new atheists” (all groups whose message we will consider in this class), the onslaught is firmly underway, and fierce.

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1240 - Sustainability Debates


    Students in this course participate in a series of class debates, presenting and cross-examining the arguments of those who have a stake in various environmental controversies (about energy, toxic chemicals, consumption, etc.). Students also work in groups to design a proposal for a project to help solve an environmental problem. Throughout the course, students are encouraged to develop their own environmental values and ideas. This is a communication-intensive course.

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1300 - Race and Film in U.S. Culture and History


    This course will investigate the emergence and transformations of the concept of race in the history and culture of the United States by analyzing films. Hollywood classics will be featured, and will also be contrasted with documentary and independent films. The course will focus on social and political contexts, as well as the film’s critical reception and film form.

    When Offered: Upon availability of instructor.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1320 - A Century of Environmental Thought


    This course examines the emergence of environmental consciousness in the United States throughout the 20th century. Students in this course will study the original writings of some of the most important thinkers and activists in the history of environmentalism, examine the social contexts in which their ideas formed, and consider their relevance to contemporary sustainability issues.

    When Offered: Spring term, even-numbered years.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1350 - Law, Values, and Public Policy: Perspectives on Science and Technology


    This course examines the interconnections between values and law, seeking to understand how these affect and are affected by science and technology by examining such topics as computers and privacy, medical malpractice, abortion, and other legal conflicts surrounding new reproductive technologies, problems of expert witnesses, sexual harassment, patent infringement, auto safety litigation, and siting of hazardous facilities, among others.

    When Offered: Upon availability of instructor.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1492 - Language and Culture


    Language is one of the most powerful forces in the human experience and shapes the production of social identities and cultural assumptions about the world.  This course examines the role that language plays in articulating, maintaining, and subverting power relations in society.  Topics include language ideology, politics, gender, race/ethnicity, linguistic engineering, language death and revitalization, and disinformation.

     

    When Offered: Fall term annually



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1510 - War and Society


    This course examines how culture and society shape war, and inversely, how war shapes culture and society. It views war through the lens of social sciences with case studies ranging from the role of war in non-western societies to the ways in which war has affected American culture. Some of the issues covered in the course include the study of different types of war, the relations between war and the nation-state, between weapons technology and culture, the notions of pacification and nation-building, and the role of rituals in the military institution.

     

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1550 - Fiction: From Film to the Internet


    A study of novels and short stories exploring the cultural contexts, social impacts, and ethical implications of film, television, robotics, simulations, info/bio technologies, the World Wide Web, Internet privacy, social media, mass advertising and entertainment, and fake news. Discussions, reading quizzes, written essays, and oral presentations based on the readings.

     

    When Offered: Fall term annually



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1560 - Media and Society


    A survey of the historical origins and cultural impact of several mass media, including television, film, radio, the Internet, and print media. The course aims to increase media literacy through analysis of specific media products as well as discussion of broad topics such as: advertising and commercialization; politics and censorship; gender, race, and social identity.

    When Offered: Fall and spring terms annually



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1562 - Life in Color


    Color is used every day to help us decode information, inform communications, influence our buying decisions, distinguish scientific properties, and impact our emotions and health. In this course, we’ll study the impact of color and learn how to use it effectively. Through a series of creative hands-on graphic design projects, we will investigate color memory, relativity, and subjectivity, communicating with color, physiological and psychological responses to color, and color across cultures.

     

    When Offered: Fall term annually



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1570 - War and Technology: Past, Present, and Future


    This course investigates the relationship between warfare and technology in historical and present-day settings. It will also cover how military technology might evolve in the future. In addition to considering the ways in which technology has changed the practices of warfare, the course will examine the ethical, political, social and economic problems and developments that have arisen from the intersection of military and technological change.

     

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1610 - Design and Innovation Studio I


    The first design studio in the Design, Innovation, and Society studio series introduces DIS majors to general design through a series of short projects. We learn the basic steps of design processes, from problem definition to concept ideation and selection, to quick low-resolution prototyping. The projects stress creative thinking and critical analysis, partnered with close discussions of how design and society intersect. This is a communication-intensive course.

     

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1666 - Religion in a Global World


    This course explores the role of religion in different cultures and in the everyday lives of people around the world. It will introduce students to key concepts, themes, and debates in social science. The role of religion and rituals will be examined through classic texts in anthropology, sociology, political science, and in ethnographic cases relating to different types of societies, from traditional to modern American cultures. It will begin with some basic theoretical issues before discussing contemporary issues such as the relations between nation and religion, violence and religion, climate change and religion, and “magical thinking” in technology and science. 

     

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1700 - Songwriting Workshop


    A course designed for students to develop their own voice as a songwriter. The course surveys the methods of successful songwriters, highlighting aspects of melody, lyrics, harmonic progression, story-telling, audience, and social context. Students develop a portfolio of their own original songs and lyrics, presented weekly and performed in a studio or live setting at the end of the term.

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1720 - Music and Nature


    Music and Nature explores the intersections between music and nature from a variety of perspectives. Music will be approached as artistic expression as well as a form of knowledge that can heighten our sensitivity and awareness of the environment and natural processes. Music and Nature incorporates reading and writing assignments, individual and group creative projects. 

     

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 1776 - The American Dream


    The term “American Dream” is familiar, but what role, specifically, does the imaginative play in American literature and culture, past and present? This course focuses on the power of imagination to shape a nation through the analysis of fiction, poetry, film, essays, comics, advertising, and historical documents. We will use diverse social histories as a means to explore contemporary experience, focusing on the tension between American dreams and American realities.  Requirements include reading/viewing responses, student presentations, and a semester capstone assignment that allows students to choose between a textual or multimedia  project.

    When Offered: Fall and spring term annually



Credit Hours:
  
  • IHSS 1960 - Topics in Interdisciplinary Humanities and Social Science Studies


    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 2960 - Topics in Interdisciplinary Humanities and Social Science Studies


    Credit Hours: 4

Credit Hours: 4
  
  • IHSS 4800 - Experiential Learning Project


    This is an individually tailored reading course in which the student does readings and also completes an internship-type field project. The goal is to provide students with immersion in a multicultural milieu involving science and technology issues. Projects include student exchange programs, co-op placement, public service internships, community service, and other individually tailored projects subject to adviser approval. Students are expected to write up a description of their field project that integrates their field experience with the readings.

    Prerequisites/Corequisites: Prerequisite: completion of other course requirements for the minor.

    When Offered: Upon sufficient demand.



    Credit Hours: 3

Credit Hours: 3
  
  • IHSS 4960 - Topics in Interdisciplinary Humanities and Social Science Studies


    Credit Hours: 3

Credit Hours: 3
  
  • IHSS 6410 - Ethnography


    This course focuses on methods, theories, and perspectives of ethnography, and on their applications to the various disciplines in which graduate students are working. Students will undertake original field research. Emphasis is given to foundational activities: defining a problem, research design, proposal writing, field methods, qualitative data analysis, writing ethnography, and protection of human subjects.

    When Offered: Spring term odd-numbered years.



    Credit Hours: 3

Credit Hours: 3
  
  • IHSS 6570 - Research Methods


    This seminar is an investigation of creative, theoretical, and historical research methods in the interdisciplinary arts. Students will be introduced to arts practice-based research discourses and will gain competence in writing and research techniques, conventions, and methods. This course is a requirement for all Arts Department doctoral students.

    When Offered: Fall term annually.



    Credit Hours: 3

Credit Hours: 3
  
  • IHSS 6790 - Media Studies


    This HASS graduate seminar examines major theories and approaches to studying the media from a broad cultural studies perspective. Analysis of foundational and contemporary readings will allow students to consider, from their own field’s perspective, topics such as the politics of representation and the representation of politics; commercialization; surveillance; depictions of gender, race, and class; and the fictional, factual, and fake. Examples will be drawn mainly from the mass media, particularly television and film.

     

    When Offered: Fall term even-numbered years



    Credit Hours: 3

Credit Hours: 3
  
  • IHSS 6960 - Topics in Interdisciplinary Humanities and Social Science Studies


    Credit Hours: 3

Credit Hours: 3
  
  • ISCI 1510 - Introduction to Astrobiology


    The field of Astrobiology considers the emergence and evolution of life on Earth, and the potential for life elsewhere. This course explores fundamental concepts in Astrobiology including the creation of the chemical elements, origin and evolution of the solar system, the definition and requirements for life, early Earth environments and life’s emergence, habitability throughout the solar system, Mars, Icy worlds, exoplanets, and life detection.

    When Offered: Spring term annually.



    Cross Listed: ERTH 1510. Students cannot receive credit for both ISCI 1510 and ERTH 1510.

    Credit Hours: 3

Credit Hours: 3
  
  • ISCI 1600 - Materials Science


    Introduction to the scientific principles that dictate the structure and properties of engineering materials, including metals, ceramics, semiconductors, and polymers. Physical properties of materials (mechanical, electrical, thermal, optical) are discussed in terms of the underlying structure, spanning multiple length scales from atomic packing to micron scale defects, in practical engineering materials. Throughout the course, the material behaviors are understood from the viewpoint of thermodynamics and kinetics.

    Prerequisites/Corequisites: CHEM 1100.

    When Offered: Fall and spring terms annually.



    Cross Listed: ENGR 1600, PHYS 1600, and CHEM 1600. Students cannot receive credit for both this course and ENGR 1600, PHYS 1600, or CHEM 1600.

    Credit Hours: 4

    Contact, Lecture or Lab Hours: 5
Credit Hours: 4
  
  • ISCI 4510 - Readings in Astrobiology and the Origins of Life


    Discussion of current issues relevant to origins of life, in astrophysics, biology, chemistry, and earth sciences.

    Prerequisites/Corequisites: Prerequisite: ISCI 1510 and junior standing or higher or permission of instructor.

    When Offered: Fall and spring terms annually.



    Credit Hours: 1

Credit Hours: 1
  
  • ISCI 4610 - Capstone in Astrobiology


    Students taking the Minor in Astrobiology are required to complete 3 credits of research in an Astrobiology-related discipline with a RARE-affiliated faculty member. Concurrent or in a later semester, students will enroll in ISCI 4610 with the same faculty member to prepare their research results for dissemination.

    Prerequisites/Corequisites: 3 credits of Astrobiology research with a RARE affiliated faculty member.

    When Offered: Fall and spring terms annually.



    Credit Hours: 1

Credit Hours: 1
  
  • ISCI 4950 - Research Rotation


     

    Students will contact several faculty members prior to the start of the semester. They and the participating faculty will mutually agree about the general area of the research and the time commitment for the rotation. Expectations for the research experience will be specified, and mutually agreed to, by the start of the semester.

    Prerequisites/Corequisites: Restricted to School of Science majors accepted into the Accelerated B.S./Ph.D. Program.

    When Offered: Fall and spring terms annually.



    Graded: S/U

    Credit Hours: 2-4

    Contact, Lecture or Lab Hours: Variable

Credit Hours: 2-4
  
  • ISCI 6970 - Professional Project


    Active participation in a semester-long project, under the supervision of a faculty adviser. A professional project often serves as a culminating experience for a professional master’s program but, with departmental or school approval, can be used to fulfill other program requirements. With approval, students may register for more than one professional project. Professional projects must result in documentation established by each department or school, but are not submitted to the Office of Graduate Education and are not archived in the library. Grades of A, B, C, or F are assigned by the faculty adviser at the end of the semester. If not completed on time, a formal Incomplete grade may be assigned by the faculty adviser, listing the work remaining to be completed and the time limit for completing this work.

    Credit Hours: 3 to 4

Credit Hours: 3 to 4
  
  • ISCI 6980 - Master’s Project


    Active participation in a master’s-level project, under the supervision of a faculty adviser, leading to a master’s project report. Grades S or U are assigned at the end of the semester. If recommended by the adviser, the master’s project may be accepted by the Office of Graduate Education to be archived in the library.

    Credit Hours: 1 to 9

Credit Hours: 1 to 9
  
  • ISCI 6990 - Master’s Thesis


    Active participation in research, under the supervision of a faculty adviser, leading to a master’s thesis. Grades of S or U are assigned by the adviser each term to reflect the student’s research progress for the given semester. Once the thesis has been presentend, approved by the adviser, and accepted by the Office of Graduate Education, it will be archived in a standard format in the library.

    Credit Hours: 1 to 9

Credit Hours: 1 to 9
  
  • ISCI 9990 - Dissertation


    Active participation in research, under the supervision of a faculty adviser, leading to a doctoral dissertation. Grades of IP are assigned until the dissertation has been publicly defended, approved by the doctoral committee, and accepted by the Office of Graduate Education to be archived in a standard format in the library. Grades will then be listed as S.

    Credit Hours: Variable

Credit Hours: Variable
  
  • ISYE 1100 - Introduction to Industrial and Systems Engineering


    An introduction to industrial and systems engineering (ISE). Major elements of the ISE disciplines are overviewed in the context of operations engineering problems. Topics include deterministic and stochastic applications of operations research methods, soft computing, applications of probability and statistics, engineering economics, discrete event simulation, and decision analysis.

    When Offered: Upon availability of instructor.



    Credit Hours: 1

Credit Hours: 1
  
  • ISYE 2210 - Production and Operations Management


    Overview of methods used in the design and operation of production and service systems and basic cost accounting. Topics include forecasting, capacity planning, line balancing, production scheduling, staff scheduling, inventory control, just in time, time study, project planning, and discrete item cost accounting. Goal of course is to educate students in basic operations management principles and models and in discrete goods cost accounting. Students cannot receive credit for this course and ENGR 2700.

    Prerequisites/Corequisites: Prerequisites: MATH 1020 or equivalent.

    When Offered: Spring term annually.



    Cross Listed: ENGR 2700. Students cannot receive credit for ISYE 2210 and ENGR 2700.

    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 2530 - Information and Data Systems


    This course covers the design and implementation of computer-based systems to support the collection, organization and analysis of data and information. Topics include theory and techniques for transforming raw data from various sources into structured and usable information; the role of information and data systems in the engineering enterprise; and approaches to interacting with computer-based information systems to support decision making.

    Prerequisites/Corequisites: Prerequisite: CSCI 1100.

    When Offered: Fall term annually.



    Credit Hours: 4

Credit Hours: 4
  
  • ISYE 2940 - Readings in ISYE


    Credit Hours: 1 to 4

Credit Hours: 1 to 4
  
  • ISYE 2960 - Topics in ISYE


    Credit Hours: 4

Credit Hours: 4
  
  • ISYE 4140 - Statistical Analysis


    Review of simple and multiple regression, selection procedures, regression diagnostics, residual analysis, stepwise regression, analysis of variance, design of experiments including factorial experiments, analysis of ordinal data and nonparametric inference, basic time series models. Extensive use of statistical software. Emphasis on statistical applications to industrial engineering.

    Prerequisites/Corequisites: Prerequisites: ENGR 2600 or MATP 4600 and knowledge of calculus.

    When Offered: Spring and Summer terms annually.



    Credit Hours: 4

Credit Hours: 4
  
  • ISYE 4200 - Design and Analysis of Work Systems


    Analysis and design of work and workplace. Topics covered include human-machine systems, ergonomics, work measurement systems, methods and standards, process design, direct time study, standard time data, predetermined time systems, work sampling, work load balancing, and workplace layout. Computer-based analysis of problems in work systems.

    Prerequisites/Corequisites: Prerequisite: ENGR 2600 or equivalent.

    When Offered: Upon availability of instructor.



    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4210 - Design and Analysis of Supply Chains


    An overview of the principles involved in the design and operation of supply chains with applications to manufacturing and service industries. Topics include dynamics of manufacturing systems and supply chains, lean manufacturing, lead time reduction in manufacturing and office operations, advanced pull systems, concurrent design of products and supply chains, rapid new product introduction, remanufacturing and reverse supply chains, and integration of information technology in supply chain operations. The goal of the course is to enable students to synthesize models and tools and to understand how these could be applied to address emerging challenges in manufacturing and service systems and their supply chains. 

    Prerequisites/Corequisites: Prerequisites:  ISYE 2210 or MGMT 4110, and ENGR 2600 or MGMT 2100 or equivalent.

    When Offered: Fall terms annually.



    Cross Listed: Co-listed with ISYE 6600. Students cannot earn credit for both ISYE 4210 and ISYE 6600.

    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4220 - Optimization Algorithms and Applications


    Design, analysis, and implementation of algorithms for combinatorial optimization problems. Introduction to theoretical analysis of algorithms and applications that can be formulated as combinatorial optimization problems. Specific topics include complexity analysis, network flow problems, traveling salesperson problems, matching problems, knapsack problems, and greedy algorithms. Implementation of combinatorial algorithms in a commercial software language. An introduction to this software language will be given at the beginning of the course. 

    Prerequisites/Corequisites: Prerequisites: ISYE 4600 or equivalent.

    When Offered: Upon availability of instructor.



    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4230 - Quality Control


    The statistical approach to manufacturing quality control is emphasized. Consideration is given to the managerial implications and responsibilities in implementing the statistical approach. Topical coverage includes construction and interpretation of various control charts; special control charts (e.g., CUSUM, EWMA); graphical methods; specifications, tolerance limits, process capability indices; acceptance sampling; discussion of experimental design; and Taguchi methods of quality improvement.

    Prerequisites/Corequisites: Prerequisites: ISYE 4140 or ISYE 4760 (MATP).

    When Offered: Upon availability of instructor.



    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4240 - Engineering Project Management


    Planning, controlling, and evaluating engineering projects. Use of network analysis techniques, PERT/CPM, budget control, time/cost tradeoff, time estimation, resource allocation, and resource leveling. Extensions include probabilistic models, multiple resource models, project organization, risk analysis, technical forecasting, and network theory. Students cannot obtain credit for both this course and ENGR 4750.

    When Offered: Upon availability of instructor.



    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4250 - Facilities Design and Industrial Logistics


    An in-depth study of the major design issues in location and physical configuration of production and service facilities. The course emphasizes the use of mathematical models, computer modeling, and quantitative analysis as aids to the design process. Topics include plant layout and location, material handling, material flow analysis, and distribution systems. Major course concepts are developed through case studies and projects.

    Prerequisites/Corequisites: Prerequisites: ISYE 2210 or equivalent, and an introductory operations research course.

    When Offered: Upon availability of instructor.



    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4260 - Human Performance Modeling and Support


    This course introduces methods, tools, and technologies for describing human performance via various types of models, and supporting this performance via tools and advanced technologies. The course is hands-on, involving student projects that investigate human performance in challenging domains as well as direct engagement with technologies for decision support.

    Prerequisites/Corequisites: Prerequisite: ENGR 2600.

    When Offered: Upon availability of instructor.



    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4270 - Multidisciplinary Capstone Design


    A capstone design experience that engages students from biomedical, computer systems, electrical, industrial, materials, and mechanical engineering on teams in an open-ended engineering design problem in preparation for professional practice. With the guidance of a multidisciplinary team of faculty members and instructional support staff, students apply knowledge and skills from prior coursework. This is a communication-intensive course.

    Prerequisites/Corequisites: Prerequisite: ENGR 2050 or MANE 2220, and senior standing.

    When Offered: Fall and spring terms annually.



    Cross Listed: MANE 4220. Students cannot obtain credit for this course and MANE 4220.

    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4280 - Decision Focused Systems Engineering


    The objective of this course is to introduce students to systems engineering, especially from a decision-focused perspective. System concepts, methodologies, models, and analysis are covered in relation to a system’s design, development, test, evaluation, and operation. Decisions concerning a system’s reliability, maintainability, usability, disposability, and affordability are systematically considered. A range of systems, including service systems, is also considered.

    Prerequisites/Corequisites: Prerequisites:  ENGR 2600.

    When Offered: Upon availability of instructor



    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4290 - Discrete Event Simulation Modeling and Analysis


    Introduction to discrete-event simulation modeling and analysis techniques including; graphical simulation modeling approaches, animation techniques, modeling large-scale and complex systems, pseudo-random number and random variate generation, stochastic processes, input modeling (data collection, analysis, and fitting distribution), output analysis (initial bias and termination bias, variance reduction techniques), sensitivity analysis, design of experiments, interactive simulation-based decision-support systems.

    Prerequisites/Corequisites: Prerequisites:  ISYE 4140 or equivalent and CSCI 1100 or permission of instructor.

    When Offered: Spring terms annually.



    Cross Listed: Co-Listed with ISYE 6620. Students cannot get credit for both ISYE 4290 and ISYE 6620.

    Credit Hours: 4

Credit Hours: 4
  
  • ISYE 4300 - Complex Systems Models for Industrial and Systems Engineering


    This course introduces simulation-based modeling methods for complex systems frequently encountered and used by industrial and systems engineers. Examples include production systems, queuing networks, communication systems, healthcare systems, supply chains, social networks, transportation systems, and financial markets. This course introduces techniques including discrete-event simulation and agent-based simulation for modeling and analyzing interdependent, interacting, and coupling variables, agents, components, and related subsystems.

    Prerequisites/Corequisites: Prerequisite: ISYE 4290.

    When Offered: Upon availability of instructor.



    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4310 - Ethics of Modeling for Industrial and System Engineering


    This course introduces students to past, current, and future issues in the ethics of information technology, and encourages students to develop their own standpoint from which to address the diverse range of ethical challenges faced in the information age. During the course, students will learn about a wide range of ethical theories, and then will apply these theories to address ethical dilemmas in creating models for decision support using an educational computer simulation.

    Prerequisites/Corequisites: ISYE 1100 or permission of instructor.

    When Offered: Upon availability of instructor.



    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4320 - Theory of Production Scheduling


    Problems of scheduling several tasks over time. Topics include measures of performance, single machine sequencing, flowshop scheduling, the job shop problem, and priority dispatching. Integer programming, dynamic programming, and heuristic approaches to various problems are also presented.

    Prerequisites/Corequisites: Prerequisite: ISYE 4600.

    When Offered: Upon availability of instructor.



    Cross Listed: ISYE 6210. Students cannot get credit for both ISYE 4320 and ISYE 6210.

    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4330 - Design of Experiments


    Methods of designing experiments so that statistical analysis of the resulting data will yield the maximum useful information. Testing of hypotheses; analysis of variance and covariance. Various designs, including the factorial and its modifications, incomplete blocks, Latin squares, and response surface designs are covered. Also discussed are optimality properties of design.

    Prerequisites/Corequisites: ISYE 4140 or MATP 4600 and ISYE 4760 (MATP 4620) or permission of the instructor.

    When Offered: Upon availability of instructor.



    Cross Listed: ISYE 6020.

    Credit Hours: 3

Credit Hours: 3
  
  • ISYE 4340 - Cyber-Physical Systems


    An introduction to Cyber-Physical Systems (CPS) focuses on mechanisms that are controlled or monitored by computer-based algorithms, tightly integrated with the physical environment or a biological system. This course provides a step-by-step approach to one of those systems (e.g., brain-machine interfaces) to emphasize the importance of interdisciplinary work and understanding of the system as a whole.

    Prerequisites/Corequisites: MATH 1020 and ENGR 2600.

    When Offered: Upon availability of instructor



    Cross Listed: ISYE 6340. Students cannot earn credit for both ISYE 4340 and ISYE 6340

    Credit Hours: 4

Credit Hours: 4
  
  • ISYE 4350 - Systems Engineering and Social Media


    An introduction to social media analytics. Topics include obtaining and processing social media data, social network analysis, content analysis, descriptive, predictive, and prescriptive analytics using social media, ethical aspects of social media analytics.

    When Offered: Upon availability of instructor.



    Cross Listed: Co-Listed with ISYE 6350. Students cannot earn credit for both ISYE 4350 and ISYE 6350.

    Credit Hours: 3

Credit Hours: 3
 

Page: 1 <- Back 107 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 -> 20